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Kick him till you grab his hair, then press A to throw him over the edge. Stand above the ladder so you aren't too close to the edge. To finish him easily, you must have four hearts. Kicks are your best weapon, but if you stand close to him when he is getting up you can land some good punches. You should have four or even five hearts by now. Make your way up to the top to face Chin. Make sure to avoid the edge on the right. Wait for the last Linda to start climbing down, then jump kick her off the ladder and finish her off. Kick the Lindas off the ladder so that they fall off the edge to the right. Wait for the two Lindas to start climbing down, then jump kick without holding the control pad so you don't fall off the edge. Punch the Lindas on the bottom level, then head toward the ladder. Kick Linda to make her drop the whip, but once again, don't pick it up since you still need more hearts. Use the same technique described above to dodge the dynamite, then give the Wills some fists of fury. Stay away from the ledge on the left while the Wills attack you. Jump off the edge of the fence - don't bother climbing down. Don't pick up the bat just beat him with your hands and feet. Immediately jump kick him to knock the bat out of his hands and land safely on his right side. Then kick him when he gets close.Ĭlimb straight up the fence and walk toward the Will with the baseball bat. Get just close enough for him to throw the dynamite, but don't let it hit you! Instead, as soon as Will throws the dynamite, walk left to avoid it. The Wropers may use jump kicks, so punches might be a better solution since they tend to knock opponents out of mid air.Īfter the Wropers, a Will will attack you (ha) with a stick of dynamite. Afterward, take them both out with punches and/or kicks. Try to cause Wroper to toss the box at you. You will be immediately attacked by two Wropers, and one will use a box. Mission 2 is a little more difficult, but it's also more fun. Remember, you can fall too if you're not careful. If you are having difficulty beating him, make him follow you onto the conveyer belt, then jump kick to send him to his death. Luckily, Abobo doesn't like conveyer belts. Orange Abobo will come out, and he's ready for one thing: SMASHING.
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Punches and timed jump kicks will help you defeat them. If you have earned three hearts by now, the Lopars will also be able to jump kick, making it a bit harder. If you don't, the Lopars will drain your energy fast with a few sucker punches to the head.
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You should have three hearts by now, allowing you to jump kick.Īs soon as you enter this room, move up or jump kick. Kick the one with the whip, and punch the rest. More Lindas will attack you in the next section. Punch your way through the Lopars, but remember not to use kicks.
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Avoid the drum by moving up or down when Lopar throws it. When you approach the Lopars, one will have an oil drum. Use a single kick to cause her to drop the whip, but don't pick it up. In the next section two Lindas will attack you and one will be wielding a whip. Use punches only on the Wills that come out. The fastest way to do this is by punching. Gaining hearts should be your only concern. However, many people go through it the wrong way. However, if you have access to an NES Four Score (four player adapter), it will turn your standard NES controllers into turbo controllers. As with all versions of Double Dragon, I recommend using a turbo pad. For additional help, take a look in the codes section. It contains hints and tips to defeat enemies and overcome obstacles. This guide is for the NES/Famicom version of Double Dragon.
#Trucos double dragon 2 nes manual#
Double Dragon Nes Manual Double Dragon Nes Online Freeze The Timer Countdown AAUNYLPA Start Game With 1 Life AEUTLZZA Start Game With 6 Lives IEUTLZZA Start Game With 9 Lives AEUTLZZE More Energy For Player 2 Or The CPU XTKNXEZK More Energy. Double Dragon – Game Genie Codes The following are known Game Genie Codes for Double Dragon on Nintendo Entertainment System (NES). Double Dragon is a game credited, in part, with the popularity of the beat-em-up genre in the arcade.